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In my time getting to know Splatoon, the game has been abstruse and uninviting, almost willing me to turn it off because I haven’t played the preceding titles.
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It may have taken me a little over 10 hours, I may have been forced into it by an overpriced cosmetic, but Anarchy Battles had their hold on me. At some point during my late-night grind, I’d started enjoying Splatoon.
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I equipped it immediately, closing my eyes to ignore how much less cool my squid looked, and jumped into another Anarchy Battle. I handed them over to Murch in exchange for some poor Octoling’s finest garms. My hands were cramping from the Joy-con and my rank was still C- (but slowly climbing), but most importantly, I had acquired 50,000 of your finest Sploins. We still won though – thanks, teammates.īefore I knew it, I’d spent two hours in Splatoon’s Anarchy Battles. I obviously didn’t realise this at first, so focused on getting kills with the Rainmaker, which promptly exploded in my face. There’s an escort mission that focuses more on kills than painting the floor (why does the platform stop randomly? It’s never explained), and Rainmaker, which requires you to capture a golden, shooty flag and advance with it to the enemy’s base. Once you work out what each mode requires, there’s actually far more focus and less anarchy than Turf Battles.
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While none of the game modes are explained before you play them, at least they’re varied. I jumped into a couple of Turf Battles initially – I hadn’t tried ranked play yet, but I wanted to ease myself in.Īfter a couple of quick wins, I tried my hand at ranked, which is for some reason known as Anarchy Battles. I quickly ate a salad, which gave me an XP boost, but didn’t have any tickets for the crab meals which would have boosted my earnings. 30,000 SplatCoins (Splatoins? Sploins?) in about four hours.
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